
The game Zombie Shooter 1 starts you off with a pair of Enforcer lookalikes.Warframe: The Miter blade launcher both references the Razorjack, being a gun that fires out slow-moving sawblades.ULTRAKILL: The Alternate version of the Nailgun found in 4-4 is a sawblade launcher that fires bouncing buzzsaws.SYNTHETIK: The Ripjack is named after a similar weapon in Unreal Championship 2: The Liandri Conflict.Ruiner: The Predator rifle fires energized buzzsaws that bounce off walls.Quake II: The Reckoning: The Ion Ripper is a Razorjack expy, the only differences being the obvious lack of an Alternate Fire and that the ricocheting projectiles are made of cells rather than blades.Its actor is even labelled as " Redeemer".
Speaking of the Redeemer, the Quick-Nuke consumable borrows its sprite from the UT2004 version, and the missile launched even sounds like the Redeemer's in flight.The Deathhead is literally the Redeemer it even uses the same model, and even allows you to fire it guided or unguided.Nuclear Throne: The Nuke Launcher functions like the Redeemer Missile, being a weapon that fires a remotely controllable nuclear rocket.Twice in the case of Borderlands's Torgue-manufactured Rocket Launcher Redemption: not only it has the caption "Monster Kill!", but the name "Redemption" sounds similar to Redeemer.A later update added the Zarr, which is even closer to the original Flak Cannon.The Drakgoon shrapnel cannon is extremely similar to the Flak Cannon.SYNTHETIK: The flak cannon functions identically to its Unreal counterpart.Russian Overkill: The Hotrod's secondary and tertiary fire shoot a spray of flak and a shrapnel bomb, respectively, just like the Flak Cannon.
Nuclear Throne: The Flak Cannon works almost exactly like their Unreal counterpart, being a shotgun weapon that fires a sphere of multi-hit death. Nexuiz/ Xonotic: The Mortar's primary fire shots projectiles which can be summed up as Flak Shells. Jedi Knight II: Jedi Outcast: The Flechette Weapon is basically the Flak Cannon in all but name. Gunfire Reborn: The Porcupine has an alternate fire that makes it play similarly to the Flak Cannon. Warframe: The Quanta takes after the Shock Rifle, firing slow-moving energy cubes that can be detonated with the primary fire mode. Nexuiz/ Xonotic: The Electro gun allows you to shoot a ball with the alternate fire and hit it with the weapon's primary fire, basically emulating the Shock Rifle, but with the ball bouncing on objects instead of travelling through the air. Gunfire Reborn: The Thunderstrike weapon has an alternate fire that makes it play similarly to the Shock Rifle. Deep Rock Galactic: The Experimental Plasma Charger is inspired by the Shock Rifle, with a charged sphere being shot with the primary fire in order to cause a massive explosion to scorch whole hordes. Considering that the game itself was meant to be an Epic Games Store exclusive, it's hardly surprising. Unlike other weapons of the manufacturer, in addition, it only spawns with the element of Shock, further referencing the original family of weapons. Borderlands 3 has the ASMD as a Maliwan-manufactured Sniper Rifle, which works exactly as it did in the games, the only difference being that you need to zoom in order to shoot the bolt. The weapon itself relying highly on the two fire modes of a beam and a ball which can be hit with the aforementioned beam in order to generate an explosion became quite influential: Instead I feel like im just playing someones hobby project that they fucked around with until they got it working.There are four weapons in the series which seems to be the most referenced often in other media: the ASMD Shock Rifle, the Flak Cannon, the Razorjack/ Ripper/ Ripjack family and the Redeemer. Every indie game ends up being completely unmemorable and soulless compared to their retro counterparts for this reason.ĭevs need to learn how make games from the ground up with every aspect already down on paper, with a cohesion between all aspects of the game to form a "whole". They don't feel like there is passion behind them, it feels like they create the game mechanics first out of an experimental stage and then they have to be assed to create a world and levels behind it. The cool looking games always end up just being experimental projects that never turn into games either.Īnother problem is the games usually don't have a "vision". There's even a indie game on gamepass that almost completely rips off nuclear throne but makes it a half-assed ARPG. I can't even differentiate half the side scroller games people make anymore. Indie games use the same tired old tropes endlessly. Mythological sayings from some anonymous fella.